

This was not realistic for a bumpy surface, When the tire left the surface, slip angle and ratio were reset to 0. Optimal_slipratio and optimal_slipangle anymore. From Pacejka's book, the Similarity method. New combined slip method for tire forces #7. Autoclutch during shifting linearized it was now squared, making for a less smooth experience. A value of 0.5 for example will output 50% of engine torque to the clutch/gearbox/wheels, Added _ignition in car.ini instead of cut_throttle=1, you can leave throttle open and cut TrackEd's generate template shader generated '' for unloaded textures. Number of materials in a track raised to 6000 (from 4000) for some nasty import tracks. The default is 1 (added to data/cars/default/car.ini). Car cameras can explictly turn the steering wheel on or off (camera.steering_wheel=0 or 1). Explicit low LOD steering model removed use the model LOD available for the regular model (steer.model) (in car.ini) Timing is passed to the Cg shaders in TrackEd for some animations. The default debug text color is now white again. See also water_f.cg/water_v.cg in data/renderer/shaders.

To render a mirror image of the scene into a 2D reflection map, which can be used for a water shader. Added $water_reflection texture map for shaders, in the same way $mirror exists. shd files future development for sky colors. lighting.cg no longer adds Ks (specular) to the ambient term. Seem to reverse camber (inverting influence on Fy tire forces). A default Cg shader is created for materials without an explicit shader. Onyx internal function abs(), sqrt() added. Onyx supports basic yielding of scripts (coroutines, triggered each frame). Onyx now supports float const ('const float x=0.5'), while, for and do-while. Onyx compiler improved with bugfixes, type-casting. Ctrl-I now inverts debug readout colors (it used to roll through the debug readout views) Then there's also an idea to use understeer & oversteer values to select samples, instead of taking skid values per wheel, since understeer sounds different from oversteer. Mainly an extra 'noise' sounds for each surface when going off the AI line. Get a racer.exe/pdb bugfix at from (which fixes that braking with locked wheels would give extra force instead of less).Ī note about the audio: a bit more is planned to add to audio.
